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Active Learning Strategies

Active learning was first defined by Bonwell and Eison (1991) as “anything that involves students in doing things and thinking about the things they are doing” (emphasis added). Growing from developments in adult, cognitive, and educational research, active learning responds to traditional lecture formats with more engaged activities that invite students to participate in learning, including developing conceptual awareness, applying knowledge through experience, and transferring skills across contexts. Active learning helps students to ascend Bloom’s Taxonomy from remembering and understanding to analyzing and creating (Yale Poorvu Center for Teaching and Learning). 

Implementation

Activities to supplement lectures without major modifications to course structure

  • Clarification pauses and collaborative note-taking - The instructor pauses during lecture and asks students to take a few minutes to summarize in writing what they have just learned and/or consolidate their notes. Students may then exchange notes with a partner to compare, in order to catch key ideas that a student might have missed or misunderstood. The instructor can then field clarifying questions.
  • Retrieval practice / one-minute papers - At the start of class, students write down major points they can remember from the previous class. Similarly, at the end of class students write down key takeaways and consider logical next steps. The instructor might review responses in class and encourage questions. 
  • Think-pair-share activities - Students work individually on an active learning assignment or formative assessment activity (such as one-minute papers or an example problem). They then compare their responses with a partner and synthesize a joint solution, and then share with the entire class. This and other discussion activities are explored further here.
  • Demonstrations - Students predict the outcomes of a demonstration. After the demonstration, the instructor asks them to discuss the observed result and how it may have differed from their prediction. The instructor then follows up with a detailed explanation. Demonstrations may be enhanced through tools like open educational resources or 3D printing.
  • Polls - Utilizing PollEverywhere or some other audience response system, the instructor poses a multiple-choice question. Students work on the problem individually or in think-pair-share small groups, and use clickers or online surveys to report their answers. The instructor shows the class distribution and explains the solution.

Activities to supplement lecture time with active-learning individual/partner/group work

  • Large-Group Discussion - Students discuss a topic in class based on a reading, video, or problem. The instructor may prepare a list of questions to facilitate discussion.
  • Sequence reconstruction - Instructor gives students jumbled steps in a process, and asks them to work together to reconstruct the proper sequence. More ideas about this and related group work techniques can be found here
  • Error identification - Instructor provides statements, readings, proofs, or other material that contains errors. Students must find and correct the errors.  
  • Concept map - Students are provided with a list of terms and must arrange the terms on paper, drawing arrows between related concepts and labeling each arrow to explain the relationship. Alternatively, students can use software like MindMeister(link is external) or bubbl.us(link is external) to project their maps on a screen or share with the class.
  • Categorizing grids - Instructor gives students several important categories and a list of scrambled terms, images, equations, or other items. Students sort the terms into the correct categories.
  • Interactive Lecture - Instructor breaks up the lecture at least once per class for an activity that lets all students work directly with the material. More information on effective lectures can be found here.
  • Active Review Sessions - Instructor poses a question which students work on in groups or individually. Students are asked to show their responses to the class and discuss any differences. 
  • Inquiry Learning - Instructor presents a major concept and then asks students to make observations, pose hypotheses, and speculate on conclusions. 
  • Brainstorming - Instructor provides a topic or problem and then asks for student input. After a few minutes, the instructor asks for responses and records them on the board. 
  • Role Playing - Students use dramatic techniques to get a better idea of the concepts and theories being discussed. They might stage dialogue in a case study, act out a scene in a literature class, produce a mock debate of a historic issue, or present (within a safe context) problematic social responses requiring discussion.
  • Jigsaw Discussion - Students are divided into small groups that discuss different but related topics. Students then shuffle to create new groups with one student from each of the original groups. In these new groups, each student is responsible for sharing key aspects of their original discussion. The second group must synthesize and use all of the ideas from the first set of discussions in order to complete a new or more advanced task. More information about this and related discussion techniques can be found here.

Activities to strengthen student motivation and metacognition

  • Ice breakers - Students learn each other’s names and interests to facilitate group/partner work later in the semester.
  • Discussion ground rules - Instructor cultivates an inclusive class climate by working with students to create ground rules for discussion. 
  • Case studies - Instructor engages students with real-life stories that help them integrate their classroom knowledge with their knowledge of real-world situations, actions, and consequences. Case-based learning is common in management, law and medicine, but can be utilized in a variety of settings.
  • Experiential Learning - Instructor facilitates site visits that allow students to see and apply theories and concepts. For example, students can visit museums or libraries, engage in field research, or work with the local community. Experiential learning may also include 3D printing, under the right knowledge circumstances. More information about field trips and experiential learning at Yale can be found here.
  • Self-Assessment - Students receive a quiz (ungraded) or a checklist of ideas to assess their understanding of the subject. Instructors can consider formative assessment, which offers opportunities for reflection during learning and class, or summative assessment, which examines knowledge gained at the end of a unit or term. More information about student assessment can be found here.
  • Student-generated test questions - Instructor provides students with a copy of learning goals for a particular unit and a figure summarizing Bloom’s Taxonomy. Groups of students create test questions corresponding to the learning goals and different levels of the taxonomy. 
  • Peer Review - Students complete an individual homework assignment or short paper. Before the assignment is due, students submit one copy to their partner or group, and then provide each other with critical feedback.

From Active Learning from Yale Poorv Center for Teaching and Learning licensed under CC BY-NC-ND